8/9/2023 0 Comments Slow xonotic down![]() So, in my “infinite” wisdom, haha, ok, let’s be honest – sometimes you just gotta go the “hack” route, I have the game go into an intermission when switching the maps manually. This really only happened when manually switching a map in the midst of a game, when it sits in it’s 10 second intermission between maps, and everything clears out during that time, it’s fine. Has to be some kind of weird timing issue with Bullet. ![]() It’s odd, given it uses the identical methods. Everything is fine when they are deleted “naturally” during the game, as they time out, but if there are some active ones and it runs through the list and clears them when switching maps – boom – crash. The one that is still bizarre is the case of the ragdolls. While tracking all of that down, a couple of other intertwined bugs were solved, at least in some fashion. It’s also now only flushing anything if the map changes, and instead resetting various data that needs resetting in those cases. It took a bit of time, and tracking down some weird things with the IQM models, but it’s working. I simply got sick of waiting for the game to load up all of the meshes instead of what it just needed…so…it was time to start doing some flushing and re-loading. I new that was coming fast, especially while making the newest level “Ground Zero”. At the stage now of “I made too much stuff, it’s using up way too much memory, and it’s time to get a little dynamic”.
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